Molyneux has handed the reins of Godus over to young designer Konrad Naszynski, who joined 22 Cans after expressing immense enthusiasm for the game on its forums. The development team of Godus, Peter Molyneux's Kickstarted god game, has shrunk considerably as studio resources are moving to Molyneux's new mobile project, The Trail, according to a recent community update from studio 22 Cans. GODUS will be developed for the PC and Mobile devices, we hope to be able to add more platforms as our Kickstarter campaign progresses.In fact, play well and you get to be the ultimate god! GODUS draws on the cunning battle-psychology of Dungeon Keeper, the living, changing world of Black & White and the instinctive, satisfying gameplay of Populous.It’s a multiplayer power-struggle the way it should be. As you flourish and build your own cult, you’ll engage in pitched battles with other gods and their cults.GODUS is instantly accessible, easy to learn but immensely deep.And it’s a world you influence, whether you’re good or evil. It’s a living world, unique and detailed.Molyneux and his colleagues at 22cans are hoping to use Kickstarter to raise £450,000 (about $720,000 USD) to fund a game that marries “the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White.” If that sounds like typically hyperbolic claims from the Molyneux camp, read on, they’ve got a bullet list too: Now that you’re all up to speed, we present Peter Molyneux’s latest experiment, Project GODUS. Dubbed Curiosity, the iOS title was a significant hit, which was a bit confusing given that the next we heard from Molyneux, he had claimed that he would only make one more game before retiring (or, depending on how literally you want to take his words, dying.) Of course, he stated that 22cans has an unknown number of “experiments” in development, none of which would mark that final game he mentioned. First we were intrigued by an experiment developed by Molyneux’s studio 22cans that tasked more than a million people around the world with chipping away at a gigantic black box, simply to discover what might be inside. Molyneux’s name has appeared in our headlines quite frequently of late. On its newly-launched Kickstarter page, Project GODUS is described as “an innovative reinvention of Populous, the original god game and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.” With remakes being all the rage these days, that shouldn’t sound too surprising, but what is notable here is who is doing the reinvention: In this case, Peter Molyneux, creator of the original Populous.
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